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 As ALL Stars e seus stats beta

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papa



Mensagens : 517
Data de inscrição : 23/01/2008
Idade : 44
Localização : RS

MensagemAssunto: As ALL Stars e seus stats beta   Qua Jul 16, 2008 8:41 am

01-Good_w_Abilities
R
001_DDMALLSTARS
88270
Aspect of Moradin
93
16
30
28
6
95
ATTACK ACTIONS
{basic}{M} Warhammer: +23 vs AC; 25 Damage
{R} Returning Warhammer: (range 10) +21 vs AC; 25 Damage
ABILITIES
Good • Immortal
Reach 2
SPECIAL POWERS
Cleave: Immediate, when this creature’s {M} attack destroys an enemy; make a {basic}{M} attack. Usable once per turn.
Giant Bane: +2 {M} attack and +10 {M} Damage against Giant targets.
CHAMPION 2 [q][q]
• Use when an enemy adjacent to a wall is hit by a {M} attack: +10 Damage on that attack.
• Use at start of round. Enemy creatures can’t shift this round.
R
1/60


01-Good_w_Abilities
R/B
002_DDMALLSTARS
88263
Rikka, Angelic Avenger
31
8
20
22
F8
75
ATTACK ACTIONS
{basic} {M} Greatsword: +12 vs AC; 20 Damage
ABILITIES
Good • Angel • Planar
Unique
Flight
Delayed Appearance: This creature must start the battle off the battle map.
SPECIAL POWERS
Aggressive 5: +5 {M} Damage while not Bloodied.
[q][q] Cure Wounds: Minor action; this creature or an adjacent ally heals 20 HP.
[q] Waylay: Use before you roll for Initiative on any round after the first. Place this creature in any victory area.
R
2/60


01-Good_w_Abilities
B
003_DDMALLSTARS
90469
Elminster of Shadowdale
100
17
28
29
6
95
ATTACK ACTIONS
{basic}{M} Longsword: +20 vs AC; 15 + 10 thunder Damage
[q] {R} Mystra’s Curse: (sight) +19 vs DEF (Will); whenever target requires a die roll, roll an additional die and ignore the highest result (save ends).
{A} Scorching Burst: (radius 1 within 10) +19 vs DEF (Ref); 20 fire Damage
ABILITIES
Good • Human • Arcane
Unique
SPECIAL POWERS
[q][q][q] Anyspell: Use 1 {R}, {C} or {A} attack action of an adjacent Arcane ally, as though this creature had that attack action, using an Attack value of +17 instead of its normal value.
CHAMPION 2 [q][q]
• Use when an Arcane creature misses with an attack. Reroll that attack roll.
• Use at start of round. Arcane allies have +4 Attack and +5 Damage until end of round.
R
3/60


01-Good_w_Abilities
B
004_DDMALLSTARS
75738
Large Silver Dragon
122
13
29
26
F8
120
ATTACK ACTIONS
{basic} {M} Bite: +21 vs AC; 15 + 10 cold Damage
[q] {C} Cold Breath: (large cone) +17 vs DEF (Fort); 30 cold Damage AND Immobilized (save ends), 15 cold only on miss. RECHARGE when first Bloodied.
{M} Double Attack: Make 2 {basic} {M} attacks, each against a different target.
ABILITIES
Good • Dragon
Flight; Reach 2
Resist 20 Cold
CHAMPION 2 [q][q]
• Use when this champion uses Cold Breath. Creatures in your warband score criticals against Bloodied targets on attack rolls of natural 18+ until end of round.
• Use when this champion starts its turn in one of your victory areas: Score +10 VP.
R
4/60


01-Good_w_Abilities
B
005_DDMALLSTARS
85130
Mounted Paladin
96
16
30
28
8
95
ATTACK ACTIONS
{basic}{M} Bastard Sword: +21 vs AC; 25 Damage
{M} Mounted Attack: This creature moves up to its Speed and makes a {basic}{M} attack at any time during its move.
ABILITIES
Good • Human • Mounted • Divine
Immune Fear
SPECIAL POWERS
Divine Challenge: Use at end of this creature’s turn. Choose an adjacent enemy; on its next turn, that enemy takes 10 radiant Damage at the end of its turn if it does not attack this creature.
[q] Lay on Hands 20: Minor action; adjacent ally heals 20 HP.
Powerful Charge 10: +10 {M} Damage on charge.
R
5/60


01-Good_w_Abilities
B
006_DDMALLSTARS
95486
Solar
105
15
30
26
F6
90
ATTACK ACTIONS
{basic}{M} Greatsword: +22 vs AC; 20 Damage
{R} Longbow: (sight) +22 vs AC; 15 Damage
[q] {R} Slaying Arrow: (sight, Bloodied target only) +18 vs DEF (Fort); destroyed
ABILITIES
Good • Planar • Angel
Flight; Reach 2
CHAMPION 2 [q][q]
• Use before rolling initiative. If you win, Good creatures have +2 AC until end of round. If you lose, Good creatures instead have +2 attack until end of round.
• Use when an Evil enemy targets an ally with an attack. That ally has +4 AC until end of round.
R
6/60


01-Good_w_Abilities
G
007_DDMALLSTARS
75730
Champion of Eilistraee
48
11
25
23
6
70
ATTACK ACTIONS
{basic} {M} Bastard Sword: +16 vs AC; 20 Damage
[q] {C} Repel Supernatural: (burst 2) +13 vs DEF (Will); 15 radiant Damage AND push 2 squares; Undead or Shapeshifter targets are also Immobilized
ABILITIES
Good • Fey • Drow
Battle Dance: Can shift immediately after making a {M} attack.
CHAMPION 2 [q][q]
Warband Building: All non-champion Medium Drow creatures are legal in your warband.
• Use before taking your first turn of a round. Martial allies have +2 {M} Attack and +2 AC until end of round.
• Use when a Martial ally hits with a {M} attack: +10 Damage on that attack AND that ally shifts.
R
7/60


01-Good_w_Abilities
G
008_DDMALLSTARS
83449
Couatl
42
10
22
24
F7
65
ATTACK ACTIONS
{basic}{M} Bite: +15 vs AC; 5 + 10 poison Damage
{R} Thunder Orb: (range 5) +14 vs DEF (Ref); 15 thunder Damage
ABILITIES
Good • Planar
Flight
Resist 10 Acid, Cold, Fire, Lightning, Thunder
[q][q] Aura of Protection: Use before initiative; Allies within 5 squares gain Resist 10 Acid, Cold, Fire, Lightning, Thunder until end of the round.
SPECIAL POWERS
[q][q] Snake’s Swiftness: Replaces attack action: Nearest ally makes an immediate {basic}{M} attack.
Undeniable Gravity: An enemy that begins its turn within 5 squares loses Flight for that turn.
R
8/60


01-Good_w_Abilities
G
009_DDMALLSTARS
75732
Drizzt, Drow Ranger
87
13
26
24
4
95
ATTACK ACTIONS
{basic} {M} Icingdeath: +17 vs AC; 10 + 5 cold Damage
{basic} {M} Twinkle: +17 vs AC; 15 Damage
[q] {M} Dual Strike: Make an Icingdeath and a Twinkle attack. RECHARGE when this creature destroys an enemy.
ABILITIES
Good • Drow • Martial
Unique; Scout
Defensive Mobility: +5 AC against opportunity attacks while moving.
Multi-Activation 2: Activates twice per round.
CHAMPION 2 [q][q]
Warband Building: All non-Evil Unique creatures are legal in your warband.
• Use at start of round. Unique allies have +4 Attack and +10 Damage until end of round.
• Use when a Unique creature becomes Bloodied. That creature gains +5 {M} Damage until end of battle.
R
9/60


01-Good_w_Abilities
G
010_DDMALLSTARS
95478
Storm Silverhand
57
11
24
23
6
70
ATTACK ACTIONS
{basic}{M} Longsword: +18 vs AC; 20 Damage
[q]{A} Confusion: (radius 2 within sight) +16 vs DEF (Will); Confused (save ends)
[q] {C} Silver Fire: (line 5) Automatic hit; 20 Damage
ABILITIES
Good • Human • Arcane
Unique; Immune Lightning
SPECIAL POWERS
[q][q] Healing Wings: Replaces attack action: 1 adjacent ally heals 10 HP AND gains Flight until end of its next turn.
CHAMPION 2 [q][q]
Warband Building: All Human and Elf creatures are legal in your warband.
• Use after an enemy champion within 5 squares uses a Champion power. That champion is Dazed.
• Use at start of round. Human and Elf allies have +2 Attack and +5 Damage until end of round.
R
10/60


02-Evil_w_Abilities
R
011_DDMALLSTARS
85193
Balor
95
16
27
25
F8
110
ATTACK ACTIONS
{basic}{M} Lightning Sword: +19 vs AC; 15 + 15 lightning Damage
{M} Flaming Whip: (Reach 4) +19 vs AC; 15 + 15 fire Damage AND Immobilized AND pull adjacent
{R} Demonic Domination: (range 10, Bloodied enemy only) +17 vs DEF (Will); Dominated
ABILITIES
Evil • Elemental • Demon
Flight; Reach 2
Resist 20 Fire
SPECIAL POWERS
Death Throes: Immediate, when destroyed; all creatures within 2 squares take 20 fire Damage.
Red Tide: While this creature is Bloodied, treat its Champion rating as 4 for determining initiative.
CHAMPION 1 [q]
• Use when an ally misses with a {M} attack. Reroll with +5 Attack.
• Use at start of opponent’s turn. You choose the next creature that opponent activates.
R
11/60


02-Evil_w_Abilities
R
012_DDMALLSTARS
75527
Eye of Gruumsh
44
11
17
18
7
120
ATTACK ACTIONS
{basic}{M} Vicious Axe: +14 vs AC; 20 Damage AND this creature takes 5 Damage
{M} Double Attack: Make 2 [basic]{M} attacks.
ABILITIES
Evil • Orc • Martial
+4 DEF (Fort)
Immune Flanking: Does not grant combat advantage when flanked.
SPECIAL POWERS
Inspiration of Gruumsh: Lower-level Orc allies within 10 squares have +5 {M} Damage.
R
12/60


02-Evil_w_Abilities
R
013_DDMALLSTARS
95473
Githyanki Dragon Knight
98
16
29
28
F8
95
ATTACK ACTIONS
{basic}{M} Greatsword: +22 vs AC; 20 Damage
{M} Crowdfighter: Make 2 {basic}{M} attacks, each against a different target.
[q] {C} Fiery Breath: (large cone) +20 vs DEF (Ref); 25 fire Damage, 10 fire on miss. RECHARGE when first Bloodied.
ABILITIES
Evil • Dragon • Mounted • Githyanki
Flight; Reach 2
Resist 5 Fire
SPECIAL POWERS
Cavalry 5: +5 {M} Damage against non-Mounted enemies.
CHAMPION 1 [q]
• Use at start of round. Dragon and Githyanki allies have +4 Attack and +10 Damage until end of round.
• Use before taking your first turn of a round. The player who destroys the highest-level enemy this round scores +15 VP.
R
13/60


02-Evil_w_Abilities
R
014_DDMALLSTARS
91185
King Obould Many-Arrows
65
13
24
23
8
95
ATTACK ACTIONS
{basic}{M} Flaming Greatsword: +16 vs AC; 15 + 10 fire Damage
ABILITIES
Evil • Orc • Primal
Unique
Immune Flanking: Does not grant combat advantage when flanked.
SPECIAL POWERS
Bloodrage: +10 {M} Damage while Bloodied.
[q] Death Strike: Immediate, when destroyed; make a {basic}{M} attack.
Domineering: Your warband cannot include any other champions.
CHAMPION 2 [q][q]
• Use on your turn when an ally hits with a {M} attack. Activate 1 extra creature this turn.
• Use when an Orc ally shifts. That ally can shift 1 extra square.
R
14/60


02-Evil_w_Abilities
R
015_DDMALLSTARS
78316
King Snurre
150
19
31
28
6
125
ATTACK ACTIONS
{basic}{M} Greatsword: +25 vs AC; 15 + 10 fire Damage
{M} Sweeping Sword: Make a {basic M} attack against 2 different Medium or smaller targets.
ABILITIES
Evil • Giant • Fire
Unique; Reach 2
Resist 30 Fire
SPECIAL POWERS
Eyes On Me: Make an immediate {basic M} attack against any adjacent enemy that shifts or attacks a creature other than this creature.
CHAMPION 3 [q][q][q]
Warband Building: All Giant creatures are legal in your warband.
• Use when an enemy is hit by a {M} attack: +10 fire Damage on that attack AND push 1 square from attacker.
• Use at start of round. All Fire creatures have +2 Speed until end of round.
R
15/60


02-Evil_w_Abilities
R
016_DDMALLSTARS
83487
Large Blue Dragon
68
13
27
26
F8
75
ATTACK ACTIONS
{basic}{M} Gore: +18 vs AC; 10 + 10 lightning Damage
[q] {C} Lightning Breath: (line 10) +16 vs DEF (Ref); 25 lightning Damage, 10 lightning on miss. RECHARGE when first Bloodied.
{A} Lightning Burst: (radius 1 within 10) +16 vs DEF (Ref); 20 lightning Damage
ABILITIES
Evil • Dragon
Flight; Resist 20 Lightning
CHAMPION 2 [q][q]
• Use when a creature takes lightning damage. An enemy within 5 squares of that creature takes 10 lightning Damage.
• Use when an ally is destroyed by a {C} or {A} attack that destroys an enemy. Score +10 VP.
R
16/60


02-Evil_w_Abilities
R
017_DDMALLSTARS
77459
Large Red Dragon
83
15
29
27
F8
90
ATTACK ACTIONS
{basic}{M} Fiery Bite: +18 vs AC; 10 + 10 fire Damage
{M} Draconic Fury: 2 attacks, +18 vs AC each; 20 Damage each
[q] {C} Fiery Breath: (large cone) +18 vs DEF (Ref); 30 fire Damage, 15 fire on miss. RECHARGE when first Bloodied.
ABILITIES
Evil • Dragon
Flight; Reach 2
Resist 15 Fire
CHAMPION 2 [q][q]
• Use when any attack roll misses. Reroll that attack.
• Use before taking your first turn of a round. The player whose warband eliminates more enemies than any other this round scores +15 VP.
R
17/60


02-Evil_w_Abilities
R
018_DDMALLSTARS
81226
Mina, Dark Cleric
55
12
26
24
5
75
ATTACK ACTIONS
{basic}{M} Mina’s Kiss: +19 vs AC; 10 + 10 necrotic Damage
[q] [q] {R} Bestow Curse: (nearest) +17 vs DEF (Will); 10 Damage AND –4 Attack, –4 DEF (save ends both)
ABILITIES
Evil • Human • Divine
Unique
SPECIAL POWERS
[q] Death Kiss: Use when this creature would destroy a living target; target is instead Dominated. It is destroyed at end of its next turn, or if it takes damage.
CHAMPION 2 [q][q]
Warband Building: All Dragon creatures are legal in your warband.
• Use at start of round. Allies have +2 {M} Attack and +5 {M} Damage against enemies affected by Bestow Curse.
• Use when a Dragon ally destroys a creature. That ally heals 10 HP.
R
18/60


02-Evil_w_Abilities
R
019_DDMALLSTARS
95438
Vlaakith the Lich Queen
79
13
27
25
6
80
ATTACK ACTIONS
{basic}{M} Greatsword: +16 vs AC; 15 Damage
[q] {M} Doom Touch: +15 vs DEF (Fort); 10 necrotic Damage AND Helpless (save ends)
[q]{ R} Disintegrate: (range 5) +15 vs DEF (Fort); 25 Damage AND ongoing 10 Damage (save ends)
{R} Lightning Orb: (range 5) +15 vs DEF (Ref); 15 lightning Damage
ABILITIES
Evil • Undead • Githyanki
Unique; Immune Poison
CHAMPION 2 [q][q]
• Use at start of round. Undead, Githyanki, and Dragon creatures have +2 {M} Attack and +10 {M} Damage until end of round.
• Use when an Githyanki or Dragon ally misses with an attack. Reroll that attack.
R
19/60


02-Evil_w_Abilities
R/B
020_DDMALLSTARS
88299
Artemis Entreri
89
14
27
25
4
95
ATTACK ACTIONS
{basic} {M} Charon’s Claw: +19 vs AC; 15 Damage
[q] {R} Jeweled Dagger: (range 10) +19 vs AC; 10 + 10 necrotic Damage
ABILITIES
Evil • Human • Martial
Unique; Hide
Multi-Activation 2: Activates twice per round.
Quick Step 2: Can shift 2 squares instead of 1.
SPECIAL POWERS
[q] Backstab: Use with Sneak Attack; +20 Damage on that attack. RECHARGE when no enemy is within 10 squares at start of this creature’s turn.
Legendary Assassin: Use when this creature destroys a Unique enemy; score +10 VP.
Sneak Attack 5: +5 Damage whenever this creature has combat advantage against target.
R
20/60
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papa



Mensagens : 517
Data de inscrição : 23/01/2008
Idade : 44
Localização : RS

MensagemAssunto: Re: As ALL Stars e seus stats beta   Qua Jul 16, 2008 8:42 am

02-Evil_w_Abilities
R/B
021_DDMALLSTARS
75725
Aspect of Bane
106
17
30
29
6
100
ATTACK ACTIONS
{basic}{M} Morningstar: +22 vs AC; 25 Damage
{C} Wild Swing: (burst 2) +22 vs AC; 25 Damage AND push 1 square
ABILITIES
Evil • Immortal
Reach 2
SPECIAL POWERS
Aura of Fear: Adjacent enemies have -2 Attack.
R
21/60


02-Evil_w_Abilities
R/B
022_DDMALLSTARS
95494
Fire Giant Forgepriest
84
15
28
24
6
95
ATTACK ACTIONS
{basic}{M} Maul: +20 vs AC; 25 Damage
[q] {C} Flame Wave: (burst 2) +18 vs DEF (Ref); 10 fire Damage AND ongoing 10 fire Damage (save ends) AND push 2 squares. RECHARGE when first Bloodied.
ABILITIES
Evil • Giant • Fire
+4 DEF (Fort)
Resist 30 Fire
Reach 2
SPECIAL POWERS
[q] Hot Iron: Use when this creature hits with a {M} attack; target also takes ongoing 10 fire Damage (save ends). RECHARGE when first Bloodied.
R
22/60


02-Evil_w_Abilities
R/B
023_DDMALLSTARS
88521
Warduke
70
14
24
20
6
100
ATTACK ACTIONS
{basic}{M} Bastard Sword: +17 vs AC; 20 Damage
{R} Intimidating Glare: (minor action, nearest) +17 vs Will; target has –4 AC and –4 DEF until this creature takes damage
ABILITIES
Evil • Human • Martial
Unique
Blindsight: Ignores Conceal; treats invisible creatures as visible.
SPECIAL POWERS
Cleave: Immediate, when this creature’s {M} attack destroys an enemy; make a {basic}{M} attack. Usable once per turn.
Bloodthirsty 5: +5 {M} Damage against Bloodied targets.
Methodical Killer 20: +20 {M} Damage against the lowest-level enemy in play.
R
23/60


02-Evil_w_Abilities
R/P
024_DDMALLSTARS
88322
Aspect of Hextor
75
14
22
22
7
110
ATTACK ACTIONS
{basic} {M} Feinting Strike: +15 vs AC; 25 Damage, reroll once on miss
{M} Inevitable Assault: +15 vs AC; 20 Damage AND this creature shifts 1 square and immediately makes this attack again (maximum 6 per turn).
ABILITIES
Evil • Immortal
Reach 2
SPECIAL POWERS
Multiple Threats: All enemies adjacent to this creature grant combat advantage to all attackers.
“Arise, Scourge of Battle! Attend your humble servant!”
R
24/60


02-Evil_w_Abilities
R/P
025_DDMALLSTARS
75735
Gauth
39
10
22
20
F4
40
ATTACK ACTIONS
{basic}{M} Bite: +13 vs AC; 10 Damage
{R} Fire Eyes: (nearest) +15 vs DEF (Ref); 15 fire Damage
{C} Stunning Gaze: (small cone) +15 vs DEF (Fort); Stunned
{R} Warding Eyes: (sight) +15 vs DEF (Fort); Immobilized
ABILITIES
Evil • Aberrant • Beholder
Flight
SPECIAL POWERS
[q][q] Barrage: Can make 2 {R} attacks this turn.
Eye Ray Expert: This creature’s {R} attacks do not provoke opportunity attacks.
Reflexive Flame: Immediate, when targeted by an attack; use Fire Eyes against the attacker with a range of sight.
R
25/60


02-Evil_w_Abilities
R/P
026_DDMALLSTARS
95496
Marilith
73
10
24
23
7
100
ATTACK ACTIONS
{basic} {M} Scimitar: +18 vs AC; 15 Damage
{M} Shroud of Steel: Make 2 {basic}{M} attacks. Hit or miss, this creature has +4 AC until start of its next turn.
{M} Weapon Dance: +18 vs AC; 10 Damage AND this creature shifts 1 square and immediately makes this attack again (maximum 6 per turn).
ABILITIES
Evil • Demon • Martial
Reach 2
SPECIAL POWERS
Hacking Blades: Immediate, when an enemy misses this creature with a {M} attack; make a {basic}{M} attack against that enemy. Usable once per turn.
Many arms, many deaths.
R
26/60


02-Evil_w_Abilities
B
027_DDMALLSTARS
93125
Blackguard on Nightmare
68
13
27
25
F7
80
ATTACK ACTIONS
{basic}{M} Longsword: +20 vs AC; 15 Damage
{M} Mounted Attack: This creature moves up to its Speed and makes a {basic}{M} attack at any time during its move.
ABILITIES
Evil • Human • Mounted • Divine
Flight
Smoke: Conceal 6; Conceal 11 against nonadjacent enemies.
SPECIAL POWERS
Cavalry 5: +5 {M} Damage against non-Mounted targets.
Powerful Charge 10: +10 {M} Damage on charge.
CHAMPION 3 [q][q][q]
• Use when an ally becomes Bloodied but is not destroyed. That ally makes an immediate {basic}{M} attack at +10 Damage but takes 15 Damage if it misses.
• Use when you win initiative. Creatures in your warband gain Conceal 6 this round.
R
27/60


02-Evil_w_Abilities
B
028_DDMALLSTARS
77463
Human Blackguard
46
10
25
22
5
70
ATTACK ACTIONS
{basic}{M} Longsword: +17 vs AC; 15 Damage
ABILITIES
Evil • Human • Divine
SPECIAL POWERS
Sneak Attack 5: +5 Damage whenever this creature has combat advantage against target.
Tyrannical Rally: Bloodied allies within 5 squares have +2 Attack.
CHAMPION 3 [q][q][q]
• Use when an ally becomes Bloodied but is not destroyed. That ally makes an immediate {basic}{M} attack at +10 Damage but takes 15 Damage if the attack misses.
• Use when an enemy attacks an ally. That enemy has –4 AC and –4 DEF until end of its next turn.
R
28/60


02-Evil_w_Abilities
B
029_DDMALLSTARS
78301
Lord Soth
98
16
29
28
5
100
ATTACK ACTIONS
{basic} {M} Greatsword: +23 vs AC; 20 + 5 necrotic Damage
[q] {A} Unholy Flames: (radius 2 within 10) +21 vs DEF (Fort); 30 necrotic OR 30 fire Damage
ABILITIES
Evil • Undead
Unique; Immune Poison
Vulnerable 10 Radiant
Resilient: Never considered Bloodied.
SPECIAL POWERS
Aura of Fear: Enemies within 5 squares have –2 Attack.
Cleave: Immediate, when this creature’s {M} attack destroys an enemy; make a {basic}{M} attack. Usable once per turn.
CHAMPION 3 [q][q][q]
Warband Building: All non-Good Undead creatures are legal in your warband.
• Use after this champion attacks. This round, your opponent cannot activate any targets of that attack until after all that opponent’s other creatures have been activated.
• Use when an adjacent enemy activates. That enemy takes 10 Damage and cannot move away from this champion on its turn.
R
29/60


02-Evil_w_Abilities
B
030_DDMALLSTARS
93157
Pit Fiend
105
16
28
27
F6
120
ATTACK ACTIONS
{basic} {M} Claw: +20 vs AC; 10 + 10 fire Damage
{M} Tail Sting: +20 vs AC; 15 Damage AND Followup
Followup: +18 vs AC; ongoing 10 poison Damage (save ends)
ABILITIES
Evil • Devil
Flight; Reach 2
Resist 20 Fire
SPECIAL POWERS
Aura of Fire: Each enemy that starts its turn adjacent takes 10 fire Damage.
CHAMPION 3 [q][q][q]
• Use during this creature’s turn. 1 target lower-level Devil ally slides 5 squares, then is destroyed AND creatures adjacent to it take 15 fire Damage.
• Use when an ally would be destroyed. That ally is not destroyed until end of its next turn or it takes damage.
R
30/60


02-Evil_w_Abilities
B
031_DDMALLSTARS
78314
Rakshasa
41
10
24
20
7
55
ATTACK ACTIONS
{basic} {M} Claw: +17 vs AC; 15 Damage
[q][q] {R} Bigby’s Slapping Hand: (nearest) +15 vs DEF (Ref); target provokes opportunity attacks
{R} Hold Ray: (nearest) +15 vs DEF (Ref); 10 Damage AND Immobilized
ABILITIES
Evil • Rakshasa • Arcane • Mastermind
+4 DEF (Will)
SPECIAL POWERS
[q][q] Slide: Replaces attack action: Slide 3 a creature within 5 squares.
CHAMPION 2 [q][q]
• Use 1 Champion power of an enemy champion, as if this creature had that Champion power.
• Use when an Arcane ally hits with an attack. Until end of its next turn, that ally is invisible to creatures hit by that attack.
R
31/60


02-Evil_w_Abilities
B
032_DDMALLSTARS
75741
Red Wizard
63
13
25
23
6
50
ATTACK ACTIONS
{basic}{M} Staff: +16 vs AC; 10 Damage
[q][q] {A} Fireball: (nearest, radius 2) +18 vs DEF (Ref); 20 fire Damage, 10 fire on miss
{A} Scorching Burst: (radius 1 within 10) +18 vs DEF (Ref); 15 fire Damage
ABILITIES
Evil • Human • Arcane
+4 DEF (Will)
SPECIAL POWERS
[q] Sudden Empower: Use when this creature attacks; +10 Damage on that attack.
CHAMPION 2 [q][q]
• Use at start of round. Arcane allies have +2 Attack and +10 Damage until end of round.
• Use when an Arcane creature misses with an attack. Reroll that attack roll.
R
32/60


02-Evil_w_Abilities
B/P
033_DDMALLSTARS
93138
Horned Devil
83
11
27
25
F6
90
ATTACK ACTIONS
{basic}{M} Spiked Chain: +18 vs AC; 20 Damage AND Dazed
{M} Ensnare: +16 vs DEF (Ref); 20 Damage AND Immobilized AND pull adjacent
ABILITIES
Evil • Devil
Flight
Resist 10 Fire
Reach 4
SPECIAL POWERS
[q] Dimension Door: Replaces move action: Place this creature up to 10 squares away within line of sight. RECHARGE when first Bloodied.
Give ’em hell.
R
33/60


02-Evil_w_Abilities
P
034_DDMALLSTARS
83476
Beholder
83
11
29
27
F3
90
ATTACK ACTIONS
{basic}{M} Bite: +15 vs AC; 10 Damage
{R} Eye Rays: (range 10, can target allies) Roll 1d20 and use the indicated effect or one of a lower number; choose target after roll.
1–4: Telekinesis: +18 vs DEF (Fort); automatic hit; slide 4 squares
5–8: Sear: +18 vs DEF (Fort); 15 radiant Damage
9–12: Slow: +18 vs DEF (Will); Slowed (save ends)
13–15: Terror: +18 vs DEF (Will); 15 psychic Damage AND target immediately moves its Speed away from this creature (Fear)
16–18: Petrify: +18 vs DEF (Will); Slowed (save ends); a Slowed target is instead Petrified (save ends)
19–20: Disintegrate: +18 vs DEF (Fort); 40 Damage AND ongoing 20 Damage (save ends), 20 Damage only on miss
ABILITIES
Evil • Aberrant • Beholder
Flight
Multi-Activation 2: Activates twice per round.
R
34/60


02-Evil_w_Abilities
P
035_DDMALLSTARS
77481
Black Dragon
45
7
25
23
F7
60
ATTACK ACTIONS
{basic}{M} Acid Bite: +16 vs AC; 10 + 10 acid Damage
[q] {C} Corrosive Breath: (line 12) +14 vs DEF (Ref); 30 acid Damage, 15 acid on miss. RECHARGE when first Bloodied.
ABILITIES
Evil • Dragon
Flight; Resist 10 Acid
Lurking Foe: This creature must start the battle off the battle map. Place it in your start area or in any unoccupied victory area at the beginning of a round after the first.
CHAMPION 1 [q]
• Use when an ally hits a Bloodied enemy: +10 Damage on that attack.
• Use before taking your first turn of a round. The player with the most creatures in his or her victory areas at end of round scores +10 VP.
R
35/60


02-Evil_w_Abilities
P
036_DDMALLSTARS
ArtID
Drow Cleric of Lolth
42
9
23
21
6
65
ATTACK ACTIONS
{basic}{M} Dagger: +14 vs AC; 10 Damage
[q] {R} Eye of Fear: (Range 5) +14 vs DEF (Will); 20 necrotic Damage and push 6 squares; target cannot be pushed into a pit
{R} Slashing Darkness: (sight) +14 vs DEF (Ref); 10 necrotic Damage
ABILITIES
Evil • Drow • Divine
Feyweave: +4 AC and +4 DEF against {R} attacks.
CHAMPION 3 [q][q][q]
• Use when an ally makes a {M} Attack against a target it has combat advantage against: +10 Damage on that attack.
• Use when a Bloodied enemy misses with a {M} or {R} attack. That enemy takes 10 Damage.
R
36/60


02-Evil_w_Abilities
P
037_DDMALLSTARS
88301
Duergar Champion
33
9
24
20
6
55
ATTACK ACTIONS
{basic}{M} Maul: +16 vs AC; 15 Damage
[q] {R} Beard Quills: (range 6) +15 vs AC; 5 Damage AND ongoing 5 poison Damage (save ends)
ABILITIES
Evil • Duergar
+4 DEF (Fort)
Conceal 6
SPECIAL POWERS
Awareness: Can make an opportunity attack against an adjacent enemy that shifts.
Cleave: Immediate, when this creature’s {M} attack destroys an enemy; make a {basic}{M} attack. Usable once per turn.
U
37/60


02-Evil_w_Abilities
P
038_DDMALLSTARS
91163
Shuluth, Archvillain
59
12
23
24
6
75
ATTACK ACTIONS
{basic} {M} Mindcrusher Longsword: +17 vs AC; 10 + 10 psychic Damage
{R} Halt Mind: (sight) +15 vs DEF (Will); 10 psychic Damage AND Dazed
[q] {C} Mind Blast: (large cone) +15 vs DEF (Will); 20 psychic Damage AND Stunned
ABILITIES
Evil • Mind Flayer • Mastermind • Psionic
Unique; +4 DEF (Will)
SPECIAL POWERS
[q] Brain Sucker: Use when this creature’s {M} attack destroys an enemy; this creature has +4 Attack until end of battle.
CHAMPION 2 [q][q]
• Use when an enemy activates. That enemy must move 2 squares before attacking or take 10 psychic Damage.
• Use when an enemy is hit by a critical. That enemy is also Stunned.
R
38/60


06-Neutral_w_Abilities
R
039_DDMALLSTARS
75719
Orc Champion
39
10
21
19
8
80
ATTACK ACTIONS
{basic}{M} Halberd: +13 vs AC; 25 Damage
ABILITIES
Orc • Martial
SPECIAL POWERS
Bloodthirsty 10: +10 {M} Damage against Bloodied targets.
Cleave: Immediate, when this creature’s {M} attack destroys an enemy; make a {basic}{M} attack. Usable once per turn.
With a howl of rage, Gruumsh’s champion hurls himself against all who stand against his people.
R
39/60


06-Neutral_w_Abilities
R
040_DDMALLSTARS
91359
Orc Wardrummer
19
4
18
19
6
35
ATTACK ACTIONS
{basic}{M} Club: +9 vs AC; 10 Damage
ABILITIES
Orc
SPECIAL POWERS
Drumbeat: Replaces attack action: Choose 1 effect, which lasts until start of this creature’s next turn. Drumbeat effects end immediately if this creature is eliminated.
Overwhelming Drumbeat: Enemy champions within 10 squares cannot use Champion powers.
Resistance Drumbeat: Allies within 10 squares have +4 DEF.
Frenzied Drumbeat: Allies within 10 squares have +5 {M} Damage against Bloodied targets.
R
40/60
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Idade : 44
Localização : RS

MensagemAssunto: Re: As ALL Stars e seus stats beta   Qua Jul 16, 2008 8:44 am

06-Neutral_w_Abilities
R
041_DDMALLSTARS
81223
Steel Predator
94
16
29
28
8
95
ATTACK ACTIONS
{basic}{M} Claw: +21 vs AC; 20 Damage
{M} Pin Down: +21 vs AC; 15 Damage AND Immobilized until end of this creature’s next turn
[q] {C} Roar: (large cone) +17 vs DEF (Fort); 40 thunder Damage, 20 thunder on miss
ABILITIES
Planar
Immune Thunder
Blind: Immune to attack actions and special powers with Gaze in their name.
Blindsight: Ignores Conceal; treats invisible creatures as visible.
SPECIAL POWERS
Aggressive 5: +5 {M} Damage while not Bloodied.
Rake: +10 {M} Damage against Immobilized targets.
R
41/60


06-Neutral_w_Abilities
R/B
042_DDMALLSTARS
85175
Marut
74
15
29
27
6
85
ATTACK ACTIONS
{basic}{M} Slam: +20 vs AC; 10 + 10 thunder Damage
{M} Inevitable Push: +20 vs AC; 15 + 10 thunder Damage AND push 2 squares AND this creature shifts
{A} Mass Inflict Light Wounds: (radius 1 within 10) +18 vs DEF (Ref); 15 necrotic Damage
ABILITIES
Immortal • Planar
Resist 15 Thunder
Blindsight: Ignores Conceal; treats invisible creatures as visible.
Reach 2
SPECIAL POWERS
Single-Minded: On its turn, this creature cannot move or attack a nonchampion if an enemy champion is within its Reach.
R
42/60


06-Neutral_w_Abilities
R/B
043_DDMALLSTARS
78265
Mordenkainen the Mage
69
12
25
23
6
65
ATTACK ACTIONS
{basic}{M} Staff: +15 vs AC; 10 Damage
[q] {C} Cone of Cold: (large cone) +17 vs DEF(Ref); 20 cold Damage AND Immobilized, 10 cold AND Slowed on miss
[q] {R} Mordenkainen’s Knife: (range 10) Automatic hit; ongoing 10 Damage until this creature is destroyed.
{A} Scorching Burst: (radius 1 within 10) +17 vs DEF (Ref); 15 fire Damage
ABILITIES
Human • Arcane
Unique
SPECIAL POWERS
Mordenkainen’s Faithful Hound: 5 Damage to each enemy that starts its turn within 5 squares of this creature.
[q] Spell Penetration: Reroll this creature’s attack roll.
R
43/60


06-Neutral_w_Abilities
R/B
044_DDMALLSTARS
93109
Tordek, Dwarf Champion
59
13
26
22
6
100
ATTACK ACTIONS
{basic}{M} Shocking Waraxe: +20 vs AC; 10 + 10 lightning Damage
[q] {R} Thrown Warhammer: (range 10) +18 vs AC; 15 Damage AND Stunned
ABILITIES
Dwarf • Martial
Unique ; +4 DEF (Fort)
Dodge Giants: +4 AC against Giant creatures.
Ghost Touch: This creature’s {M} Attacks ignore Insubstantial.
SPECIAL POWERS
Awareness: Can make an opportunity attack against an adjacent enemy that shifts.
Cleave: Immediate, when this creature’s {M} attack destroys an enemy; make a {basic}{M} attack. Usable once per turn.
R
44/60


06-Neutral_w_Abilities
R/P
045_DDMALLSTARS
93087
Cadaver Collector
103
16
27
25
6
100
ATTACK ACTIONS
{basic} {M} Slam: +23 vs AC; 25 Damage
[q] {C} Paralyzing Breath: (small cone) +21 vs DEF (Fort); Helpless (save ends)
ABILITIES
Construct
Immune Fear, Poison
+4 DEF (Fort)
Reach 2
SPECIAL POWERS
Bloodthirsty 10: +10 {M} Damage against Bloodied targets.
Corpse Collecting: Whenever an adjacent creature is destroyed, RECHARGE Paralyzing Breath AND this creature heals 10 HP.
It wades through the carnage with grisly purpose.
R
45/60


06-Neutral_w_Abilities
R/P
046_DDMALLSTARS
88303
Helmed Horror
45
11
27
25
F6
70
ATTACK ACTIONS
{basic}{M} Imbued Sword: +18 vs AC; 10 + 10 fire Damage
{R} Crossbow: (nearest) +14 vs AC; 15 Damage
ABILITIES
Construct
Flight
Arcane Defense: +2 DEF against Arcane creatures.
Blindsight: Ignores Conceal; treats invisible creatures as visible.
Slow Reload: Can’t make a {R} attack and move on the same turn.
Infused with an elemental sentience, a helmed horror ruthlessly follows the commands of its creator.
R
46/60


06-Neutral_w_Abilities
R/G
047_DDMALLSTARS
91162
Chimera
50
12
24
22
F6
90
ATTACK ACTIONS
{basic}{M} Bite: +15 vs AC; 10 Damage
{M} Triple Attack: Make 3 {basic}{M} attacks, each against a different target.
[q] {C} Dragon’s Breath: (line 12) +13 vs DEF (Ref); 20 acid Damage, 10 acid on miss
[q] {C} Lion’s Roar: (large cone, Bloodied targets only) +13 vs DEF(Will); Stunned (Fear; save ends)
ABILITIES
Magical Beast
Flight
SPECIAL POWERS
Ram’s Powerful Charge 15: +15 {M} Damage on charge.
Each head is hungrier than the one before.
R
47/60


06-Neutral_w_Abilities
R/G
048_DDMALLSTARS
81217
Frenzied Berserker
52
12
18
19
8
120
ATTACK ACTIONS
{basic} {M} Greatsword: +15 vs AC; 20 Damage
[q] {M} Rolling Strike: +15 vs AC; 30 Damage AND this creature shifts 1 square
ABILITIES
Human • Primal
+4 DEF (Fort)
SPECIAL POWERS
Bloodrage 5: +5 {M} Damage while Bloodied.
Bloodthirsty 10: +10 {M} Damage against Bloodied targets.
Burnout: This creature takes 10 Damage at end of its turn if it did not attack on that turn.
[q] Death Strike: Immediate, when destroyed; make a {basic}{M} attack.
R
48/60


06-Neutral_w_Abilities
R/G
049_DDMALLSTARS
81556
Guenhwyvar
33
9
23
21
8
65
ATTACK ACTIONS
{basic}{M} Claw: +14 vs AC; 10 Damage
ABILITIES
Magical Beast • Planar
Unique; Hide
Delayed Appearance: This creature must start the battle off the battle map.
SPECIAL POWERS
Momentum: +5 {M} Damage if this creature moved during this turn.
[q] Onyx Figurine: Use before you roll for initiative on any round after the first. Place this creature in your start area or adjacent to an allied champion.
Ripping Pounce: When this creature charges, it makes 1 extra {basic}{M} attack against the target.
U
49/60


06-Neutral_w_Abilities
R/G
050_DDMALLSTARS
88292
Warforged Barbarian
49
12
22
20
6
90
ATTACK ACTIONS
{basic} {M} Greatsword: +15 vs AC; 25 Damage
ABILITIES
Warforged • Primal
+4 DEF (Fort)
Immune Poison
Fortified Armor: Takes 10 less damage from criticals (minimum 10).
SPECIAL POWERS
Bladed Rage 5: Use at start of this creature’s turn; 1 adjacent enemy takes 5 Damage.
“I was created to fight, and I will not stop until I am free.”
R
50/60


06-Neutral_w_Abilities
B
051_DDMALLSTARS
81241
Archmage
98
16
28
29
F8
75
ATTACK ACTIONS
{basic} {M} Staff: +19 vs AC; 10 Damage
[q][q] {R} Acid Arrow: (sight) +19 vs DEF (Ref); ongoing 10 acid Damage AND 5 acid Damage to creatures adjacent to target
[q] {R} Banishment: (range 5; Demon, Devil, or Planar targets only) +19 vs DEF (Will); 35 Damage AND Stunned, 15 Damage only on miss
{R} Magic Missile: (sight) +19 vs DEF (Ref); 15 Damage, ignore Insubstantial
ABILITIES
Human • Arcane
Flight; Conceal 6
SPECIAL POWERS
[q] Dimension Door: Replaces move action: Place this creature up to 10 squares away within line of sight. RECHARGE when first Bloodied.
Mordenkainen’s Sword: Use at start of this creature’s turn. The nearest enemy in line of sight takes 15 Damage.
R
51/60


06-Neutral_w_Abilities
B/P
052_DDMALLSTARS
88293
Iron Golem
61
13
28
23
5
80
ATTACK ACTIONS
{basic}{M} Fist: +18 vs AC; 20 Damage
[q] {C} Poison Cloud: (burst 2) +15 vs DEF (Fort); ongoing 10 poison Damage AND Weakened (save ends both)
ABILITIES
Construct
+4 DEF (Fort); Reach 2
Immune Fire, Poison
Inexorable: Can move through enemies.
Ponderous: Can’t shift.
SPECIAL POWERS
Direct Orders: +5 {M} Damage while within 5 squares of an allied champion.
[q][q] Spell Deflection: Immediate, when hit by an attack from an Arcane creature; the attack misses instead.
R
52/60


06-Neutral_w_Abilities
B/P
053_DDMALLSTARS
95455
Shadowdancer
28
7
20
19
7
50
ATTACK ACTIONS
{basic}{M} Short Sword: +12 vs AC; 15 Damage
ABILITIES
Shadow • Human
Hide
SPECIAL POWERS
[q] Defensive Roll: Immediate, when hit by a {M} or {R} attack; the attack misses instead.
[q][q] Shadow Jump: Minor action; teleport 10 squares to a space adjacent to a wall.
Sneak Attack 10: +10 Damage whenever this creature has combat advantage against target.
Where shadows fall, so do killing strokes.
U
53/60


06-Neutral_w_Abilities
B/G
054_DDMALLSTARS
95466
Elf Warmage
42
11
23
21
6
45
ATTACK ACTIONS
{basic}{M} Shocking Grasp: +13 vs AC OR DEF (Ref); 15 lightning Damage
[q] {C} Acid Breath: (large cone) +13 vs DEF (Ref); 15 acid damage
[q] {C} Blast of Flame: (large cone) +13 vs DEF (Ref); 15 fire damage
{R} Thunder Lance: (range 10) +13 vs DEF (Ref); 15 thunder Damage
ABILITIES
Elf • Arcane
SPECIAL POWERS
[q][q][q] Ring of Blades: Use at the start of an adjacent enemy’s turn; that creature takes 10 Damage.
[q] Sudden Empower: Use when this creature attacks; +10 Damage on that attack.
U
54/60


06-Neutral_w_Abilities
B/G
055_DDMALLSTARS
93097
Storm Archer
33
9
21
20
7
50
ATTACK ACTIONS
{basic}{M} Short Sword: +14 vs AC; 10 Damage
{R} Longbow: (sight) +14 vs DEF (Ref); 15 lightning Damage
ABILITIES
Elf • Martial
Hard Target: +4 AC and +4 DEF against enemies farther than 10 squares.
SPECIAL POWERS
[q][q] Disruptive Strike: Immediate, when an enemy in line of sight makes an attack against an ally; make a {R} attack against that enemy. If the attack hits, the enemy also has –4 Attack on its next attack roll.
Lightning flashed, but the only thunder was the sound of his enemies falling to the ground.
U
55/60


06-Neutral_w_Abilities
P
056_DDMALLSTARS
78307
Drider Sorcerer
30
9
21
23
7
45
ATTACK ACTIONS
{basic}{M} Dagger: +14 vs AC; 10 Damage
[q][q] {R} Baleful Transposition: (range 5) +16 vs DEF (Will); 1 ally within 5 squares of this creature switches positions with target. Both creatures must end in legal positions.
[q] {C} Lightning Bolt: (line 10) +14 vs DEF (Ref); 20 lightning Damage, 10 lightning on miss
{R} Slashing Darkness: (sight) +14 vs DEF (Ref); 10 necrotic Damage
ABILITIES
Drow • Spider • Arcane
Conceal 6
SPECIAL POWERS
Darkfire: Enemies within 2 squares do not benefit from Conceal or invisibility.
R
56/60


06-Neutral_w_Abilities
P
057_DDMALLSTARS
81212
Ryld Argith
55
11
27
23
6
75
ATTACK ACTIONS
{basic} {M} Splitter: +15 vs AC; 20 Damage
ABILITIES
Drow • Martial
Unique
Commanding Presence: This creature is treated as having a Champion rating of 4 for determining initiative.
SPECIAL POWERS
Awareness: Can make an opportunity attack against an adjacent enemy that shifts.
Inspire Allies: Evil allies score criticals on attack rolls of natural 19 or 20;Good allies have +2 {M} Attack.
Keen Critical 19: Scores criticals on attack rolls of natural 19 or 20.
Sneak Attack 5: +5 Damage whenever this creature has combat advantage against target.
R
57/60


06-Neutral_w_Abilities
G
058_DDMALLSTARS
81165
Centaur Hero
78
15
26
26
8
85
ATTACK ACTIONS
{basic}{M} Greatsword: +20 vs AC; 20 Damage
{M} Galloping Attack: This creature moves up to its Speed (minimum 1 square) and makes a {basic}{M} attack at any time during its move.
{R} Longbow: (sight) +20 vs AC; 20 Damage
ABILITIES
Centaur • Fey • Martial
Reach 2
SPECIAL POWERS
Powerful Charge 10: +10 {M} Damage on charge.
R
58/60


06-Neutral_w_Abilities
G
059_DDMALLSTARS
88297
Death Slaad
53
12
25
24
F6
75
ATTACK ACTIONS
{basic}{M} Longsword: +17 vs AC; 20 Damage
[q] {M} Stunning Rend: +17 vs AC; 20 Damage AND Followup
Followup: +15 vs DEF (Fort); Stunned
ABILITIES
Slaad • Chaos
Flight
SPECIAL POWERS
[q][q] Chaos Storm: Use when you win initiative, RECHARGE Stunning Rend AND all enemies have –2 Attack until end of round.
CHAMPION 2 [q][q]
• Use at start of round; Roll 1d20. 1–10: Slaad allies have +2 DEF and +10 Damage until end of round. 11–20: Slaad allies have +2 AC and +4 Attack until end of round.
R
59/60


06-Neutral_w_Abilities
G
060_DDMALLSTARS
93139
Large Green Dragon
51
8
25
22
F9
85
ATTACK ACTIONS
{basic} {M} Bite: +15 vs AC; 10 Damage AND ongoing 10 poison Damage (save ends)
[q] {C} Poison Breath: (large cone) +14 vs DEF (Fort); 15 poison Damage AND ongoing 10 poison Damage (save ends), 10 poison only on miss. RECHARGE when first Bloodied.
ABILITIES
Dragon
Flight; Reach 2
Resist 10 Poison
CHAMPION 1 [q]
• Use at start of round. Allies have an extra +4 {M} Attack and +10 {M} Damage against flanked targets until end of round.
R
60/60
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MensagemAssunto: Re: As ALL Stars e seus stats beta   Qua Jul 16, 2008 9:12 am

Minhas Analises

001_DDMALLSTARS
Aspect of Moradin
não deveria ter dwarf em abilities?

003_DDMALLSTARS
Elminster of Shadowdale
• Use when an Arcane creature misses with an attack. Reroll that attack roll.
Reroll AN attack? isso quer dizer que um arcano que fizer um area attack pode rerolar todos os alvos por exemplo?

007_DDMALLSTARS
Champion of Eilistraee
Conceal 6?

008_DDMALLSTARS
Couatl
Undeniable Gravity: An enemy that begins its turn within 5 squares loses Flight for that turn.
Como não existe box, o texto poderia ser mais claro e dizer que todos os inimigos que iniciam em 5 squares perdem Flight. Ou se coloca um box.

009_DDMALLSTARS
Drizzt, Drow Ranger
Conceal 6?

CHAMPION 2 [q][q]
Warband Building: All non-Evil Unique creatures are legal in your warband.
• Use at start of round. Unique allies have +4 Attack and +10 Damage until end of round.
• Use when a Unique creature becomes Bloodied. That creature gains +5 {M} Damage until end of battle.

O segundo poder de campeão é redundante ao primeiro e muito inferior, poderia ser revisto para um novo tipo.

010_DDMALLSTARS
Storm Silverhand
Warband Building: All Human and Elf creatures are legal in your warband.
Acho q devereia haver restrição quanto a evil human e elf.

011_DDMALLSTARS
Balor
{R} Demonic Domination: (range 10, Bloodied enemy only) +17 vs DEF (Will); Dominated
Como não tem sabe ends, acredito que a criatura ativa uma vez como aliada...
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MensagemAssunto: Re: As ALL Stars e seus stats beta   Qua Jul 16, 2008 9:33 am

024_DDMALLSTARS
Aspect of Hextor
{M} Inevitable Assault: +15 vs AC; 20 Damage AND this creature shifts 1 square and immediately makes this attack again (maximum 6 per turn).
Pode ser feito contra mais de um alvo? se pode é uma combinação mortal com shift.

025_DDMALLSTARS
Gauth
Reflexive Flame: Immediate, when targeted by an attack; use Fire Eyes against the attacker with a range of sight.
Teoricamente como é qndo o atacante o escolhe como alvo, ele poderia matar o agressor antes de ser atacado.

026_DDMALLSTARS
Marilith
{M} Weapon Dance: +18 vs AC; 10 Damage AND this creature shifts 1 square and immediately makes this attack again (maximum 6 per turn).
mesmo caso do hextor.

034_DDMALLSTARS
Beholder
16–18: Petrify: +18 vs DEF (Will); Slowed (save ends); a Slowed target is instead Petrified (save ends)
Qual é o petrified do beholder? existe pelo menos uns 2 diferentes atualmente...

036_DDMALLSTARS
Drow Cleric of Lolth
Conceal 6?
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MensagemAssunto: Re: As ALL Stars e seus stats beta   Qua Jul 16, 2008 9:47 am

052_DDMALLSTARS
Iron Golem
[q] {C} Poison Cloud: (burst 2) +15 vs DEF (Fort); ongoing 10 poison Damage AND Weakened (save ends both)
O que é weakened?

057_DDMALLSTARS
Ryld Argith
Conceal 6?
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Valandil



Mensagens : 403
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Localização : Pouso Alegre-MG CEP-37550-000

MensagemAssunto: Re: As ALL Stars e seus stats beta   Qua Jul 16, 2008 5:26 pm

O Solar ficou fraco...e a Champion of Eilistraee ficou maneira. Só que eu preciso dos cards pra analisar... Neutral
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Data de inscrição : 23/01/2008
Localização : Diadema - SP

MensagemAssunto: Re: As ALL Stars e seus stats beta   Seg Jul 21, 2008 1:36 pm

Eu gostei da maioria das peças, algumas ficaram aquem do esperado mas ainda boas, como:

Large Silver Dragan: o Cone tá de arrepiar e gostei dos 2 CP, mas gostaria de mais AC/DEF ou mais HP.

Warduke tá bem forte e acredito que o Gauth vá jogar bastante.
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MensagemAssunto: Re: As ALL Stars e seus stats beta   Seg Ago 04, 2008 8:13 pm

E o Urthok? Eo Urthok Sad?
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MensagemAssunto: Re: As ALL Stars e seus stats beta   Ter Ago 05, 2008 8:31 am

gandrel escreveu:
E o Urthok? Eo Urthok Sad?

Ainda não e vai demorar pacas para ele sair, o motivo disso é que as coleções estão sendo atualizadas da ultima para primeira.
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MensagemAssunto: Re: As ALL Stars e seus stats beta   Ter Ago 05, 2008 11:35 am

eu acredito que nem vai sair, pelo fato de relançar várias das minis...
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gandrel



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MensagemAssunto: Re: As ALL Stars e seus stats beta   Qui Ago 07, 2008 6:05 pm

Afff... eo pior que a sculp dele é legal e o warband build dele era tudo. Vem cá então da pra montar um bando com o cadaver collector e o warfoged barbarian? Ainda não saquei esse negocio de facção... o Vassal foi atualizado?
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Valandil



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MensagemAssunto: Re: As ALL Stars e seus stats beta   Qui Ago 07, 2008 10:42 pm

por enquanto grandel, vc pode jogar o 2.0 e 1.0, mas no 1.0 vc joga com facções impressas no card antigo: LG, CG, LE, CE...
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Conteúdo patrocinado




MensagemAssunto: Re: As ALL Stars e seus stats beta   Hoje à(s) 11:58 pm

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